Skip to main content

Evaluation- Marking

1) You seem to have split this post into multiple posts. What you have written is very good
2) Excellent post on representation of middle class white children
3) Very thorough post on institutions
4) Good understanding of BBFC and the primary and secondary audience. No audience profile
5) You've described similar films but not what they did to attract an audience. Fine on addressing audience but didn't really deal with attracting
6) Good on tech
7) The generalised evaluation doesn't address the prelim but does chronicle in some detail the journey that the girls went on while producing their film

Level 3 12–15 marks
• Proficient skill in the use of digital technology or ICT in the evaluation.
• Proficient understanding of issues around audience, institution, technology, representation, forms and conventions in relation to production.
• Proficient ability to refer to the choices made and outcomes.
• Proficient understanding of their development from preliminary to full task.
• Proficient ability to communicate.

The girls' evaluation is basic in its use of ICT but does include images and videos to support their points
Excellent on audience, institution, technology, representation and forms and conventions
Proficient ability to explain choices
Basic understanding of development from prelim
Excellent ability to communicate

Tilly 14   Amy 13

Comments

Popular posts from this blog

Moodboards

Hello! For our project, we have designed some moodboards to give us inspiration and insight into the aesthetic of our film: The first mood board is representative of what elements we want to include in our film, notably childhood wonder, exploration and, most importantly, imagination. They also depict the type of mise-en-scene we want to present in our film opening. For example, we plan to use everyday clothing as well as colourful costumes to show the visual contrast between 'real' and 'imagination' as well as a means to represent our characters in a childish but endearing way. As for setting, we hope to use a playground, possibly with a woods or forest-like area behind it to add to the general feeling of outside play and adventure, where the characters can use the play equipment as props to act out the stories in their imagination. We also wanted to include aspects of family by having the main characters being children of a young, pre-teen age. The mood bo...

Ramona and Beezus - Textual Analysis (1)

Textual Analysis of a Film Opening: Ramona and Beezus ' Ramona and Beezus ' tells the story of Ramona Quimby and her various unsuccessful plans to keep her life and family together, such as trying to help her Dad, Robert, earn money after he loses his job and trying to wash her neighbour's car. The film utilises the theme of childish wonder and imagination to take moments outside of the reality of the film and show the audience what Ramona, as a 9-year old, is seeing, creating various scenes that use animation and creative licence in an endearing, memorable manner.  1) Conventions The first part of the sequence we see follows convention as it presents the film company logos of the various companies involved in production, in this case they're '20th Century Fox' and 'Walden Media'. The opening then proceeds into show ing the film title 'Ramona and Beezus'. The audience can then assume that 'Ramona and Beezus' are characters in the ...

Bridge to Terabithia - Textual Analysis (2)

Textual Analysis of a Film Opening:  Bridge To Terabithia Bridge to Terabithia tells the story of Jesse Aarons (Josh Hutcherson) and Leslie Burke (Anna-Sophia Robb) and their vivid imaginations, creativity and their growing friendship as they face evils in their everyday lives, such as facing a bully or Jesse's strained relationship with his Dad. The film uses special effects and drawn animation to create a whimsical world that draws audiences in and keeps them invested. 1) Conventions The opening of 'Bridge to Terabithia', firstly, adheres to general film conventions by including the logo animations for two production companies involved with the development at the beginning of the opening, these being Walt Disney Pictures and Walden Media. The clip starts with an opening establishing shot of what we presume is our main character's house, outside of which is a truck and a small green house. From this visual information, and the size and architectural st...